Sunday, September 18, 2011
Friday, April 29, 2011
Wednesday, March 30, 2011
Monday, March 7, 2011
Sunday, March 6, 2011
Saturday, November 20, 2010
Sunday, November 14, 2010
Saturday, November 13, 2010
camera projections/Matching
Tutorial for Max (but it's plain enough to apply it to any 3d program)
The Official Ralph Lauren 4D Experience
The Official Ralph Lauren 4D Experience - Behind the scenes
in addition 2 commercials that uses Camera Projections:
The Official Ralph Lauren 4D Experience
The Official Ralph Lauren 4D Experience - Behind the scenes
Thursday, November 11, 2010
Isotropix Clarisse
Isotropix Clarisse is a new breed of high-end 2D/3D animation software that reinvents the traditional approach of creating final images. In a single integrated application, Clarisse provides you with all the means to paint, animate, texture, surface, create layers, render and compose.
Powered by its unique approach, Clarisse, offers many new possibilities to you improving greatly your productivity, such as painting, within the same software, a texture affecting global illumination, displacement or reflection, while you interactively see the result with the full compositing on. You can even work simultaneously on two distinct images when one is being rendered!
For more information visit http://www.isotropix.com
Monday, October 11, 2010
Modeling from Photographic Reference in 3DsMax
Pratik Gulati takes a look at how to reproduce a model from a reference image, even if you don’t have any information on the camera used! Let’s take a look…
http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_cg_tutorial_autodesk_3dsmax_studio_modeling_ref_photo/
Tuesday, September 21, 2010
Salesman Pete
one of the best i've seen in a long time, great look, style, action, direction, everything...simply WOW...
Pete Blog - design, wip, concept
trailer for Salesman Buck from the same creators
Pete Blog - design, wip, concept
trailer for Salesman Buck from the same creators
Making Future Magic: iPad light painting
It's a stop motion graphics!!
This film explores playful uses for the increasingly ubiquitous ‘glowing rectangles’ that inhabit the world.
We use photographic and animation techniques that were developed to draw moving 3-dimensional typography and objects with an iPad. In dark environments, we play movies on the surface of the iPad that extrude 3-d light forms as they move through the exposure. Multiple exposures with slightly different movies make up the stop-frame animation.
We've collected some of the best images from the project and made a book of them you can buy: bit.ly/mfmbook
Read more at the Dentsu London blog:
dentsulondon.com/blog/2010/09/14/light-painting/
and at the BERG blog:
berglondon.com/blog/2010/09/14/magic-ipad-light-painting/
This film explores playful uses for the increasingly ubiquitous ‘glowing rectangles’ that inhabit the world.
We use photographic and animation techniques that were developed to draw moving 3-dimensional typography and objects with an iPad. In dark environments, we play movies on the surface of the iPad that extrude 3-d light forms as they move through the exposure. Multiple exposures with slightly different movies make up the stop-frame animation.
We've collected some of the best images from the project and made a book of them you can buy: bit.ly/mfmbook
Read more at the Dentsu London blog:
dentsulondon.com/blog/2010/09/14/light-painting/
and at the BERG blog:
berglondon.com/blog/2010/09/14/magic-ipad-light-painting/
Monday, September 13, 2010
Wednesday, August 18, 2010
Fstretch - maya plugin
fStretch is a new maya deformer that let one create astonishing stretch and squash setup very easily. All the resulted deformations are then sculptable and fast. The plug-in can also be used for creating believable wrinkles. The algorythm is fast and can be used on heavy meshes without major slowdown. The plugin will run realtime on a reasonable mesh. With fStretch, you can now setup awesome facials rigs easier than never before! A setup that can take you days to make will now be created much faster and have better deformations.
Try and see !
http://www.cgaddict.com/
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