
their channel looks interesting as welll
some cool stuff regarding CG


Jacksonkarinja of Rabbit morph an entire city into a living skate park in the 2-minute, live-action trailer “Transform” for Ubisoft’s new Shaun White Skateboarding video game.





RoadKill UV Tutorial from Ezra Cove on Vimeo.







Step By Type - After Effects Tutorial from Mattias Peresini on Vimeo.
and a link to the tutorial
and a link to a bunch of tutorials by Mattias Peresini
it’s collection of most usefull cg tutorials by 3d rendering around cg sites. Hope you find this collection informative. worth checking..... I think most of them are for MAX


ParticleFlow For Packshots from evermotion on Vimeo.
very nice tutorial about using PFlow for still and packshots
Rigging Duplicator - Meindbender from Paul Hellard on Vimeo.
I have to thank Boaz Maori for the links....
a very cool tutorial about dispersing leaves, stones etc for architecture rendering, written by: Christopher Kowal (blowback)Interactive Fractured System Tutorial - 3dsmax 2009 720p from Dreamie on Vimeo.
Very cool tutorial by a friend, it's a simple rig but the look is great, and this shows you that simplicity is hard to come by....

This tutorial is dedicated to the use of hair & fur in 3ds max, a modifier that grows hair and fur over any object. Usually hair & fur is used to generate hair: in tufts, sparse, curly, long, short, braids, etc. ... but rarely used for other purposes. This short tutorial will show you how to create and animate sea anemones in a few clicks. - Luca Broglio

IOC ¦ All together now from fxandmat on Vimeo.
IOC ¦ All together now making of from fxandmat on Vimeo.
When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be achieved in all of the major 3d packages on the market.
A couple of camera mapping links, very useful in time of need....
great 3D work in this page
Sneak Preview on emRenderPointCloud 3.0 (a.k.a. emRPC) from Eric Mootz on Vimeo.
more videos in the user vidoes - Eric Mootz, worth watching.....
Forging Fire Studio is a community website geared toward learning and mastering the Adobe Creative Suite (for now)
a page with various tutorials for after, cinema 4D and photoshop.
This is how particles looks with Particular standard behavior

The same scene, after applying the sParticular script
read more: http://www.yenaphe.info/after-effects-script-for-particular-sparticular/