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Thursday, April 8, 2010

Model a natural environment in 3D Studio Max 2010

http://vimeo.com/7446372

In this tutorial we'll take a look on how we can model
a natural environment with mountain, rocks and river,
just using the "Displace" modifier, some simple primitives
and some procedural maps nested in a precise way using the
Composite map. The lighting/shading workflow will be covered
in the right tutorial section and will be release this month.

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