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Thursday, April 8, 2010

Wayne's Vector Displacement

Written by Wayne Robson this shader is aimed specifically at Mudbox vector displacement maps and is very easy to both install and use. please see the video (and help file enclosed with the download) for more information on both vector displacement and installing and using both the Maya and the 3D Max version.

This shader currently supports OpenEXR World and Object Space Mudbox Vector Displacement maps. This shader will work on any mental ray or max / maya material (in max in the MR slots)


http://www.psychocore.com/

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